
The Over side is at 50%, down 18 points from 67.5% when the market opened on 5 Nov 2026.
Across the 2 daily closes on record from 5 Nov 2026 to 5 Nov 2026, the highest close was 67.5% on 5 Nov 2026 and the lowest 50% on 5 Nov 2026. Its largest one-day move was 18 points down, to 50% on 5 Nov 2026.
It is one of 8 markets under “Mobile Legends Bang Bang: Team Liquid ID vs Bigetron by Vitality (BO5) - MPL Indonesia Playoffs”.
Trading closes on 5 Nov 2026, tomorrow.
Polymarket prices as of Nov 5, 1:15 PM UTC
The paper ticket needs a verified Yes / No pair, which this market does not have here.
Open in PredictionsDaily closes of the Over price, Polymarket CLOB, 2 points, 5 Nov 2026 – 5 Nov 2026, chart shows 45%–75%
| Observed | Over price |
|---|---|
| 5 Nov 2026 | 67.5% |
| 5 Nov 2026 | 50.0% |
Polymarket lists no holders for this market.
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This market refers to the Mobile Legends Bang Bang Upper Bracket Semifinal 2 match between Team Liquid ID and Bigetron by Vitality in the MPL Indonesia Playoffs, initially scheduled for November 5, 2026 at 6:00 AM ET. This market will resolve to "Over" if Team Liquid ID and Bigetron by Vitality play 4 or more games in this series. If fewer than 4 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 19, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of November 5, 2026 at 6:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. The match is considered to have begun once live play begins in its first map or game. Warmup rounds and knife rounds do not count as the start of the match. A round forced live because a team did not ready up or resume play within the allotted time does not count as the start of the match if that team forfeits before the next round begins. If the match begins and one team wins due to the opponent's match forfeiture, disqualification, or walkover, the match will count as completed. In that case, any remaining games required to decide the match, including a game in progress or not yet started, will be counted as won by the winning team. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
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