Resolved Under: Map 2 Total Rounds: Over/Under 21.5 | Vultax
Map 2 Total Rounds: Over/Under 21.5
Market referencecs2-pg5-ff-2026-08-14-game2-round-total-21pt5Updated Aug 14, 2026 UTC
Resolved
Under · settled Aug 14, 2026 UTCesportscounter-strike-2
Over
0.0%
Under
100.0%
Final Over 0¢Final Under 100¢
Resolved
Under
Settled
Aug 14, 2026 UTC
About this market
The question, the state of play, and how it settles
Facts updated Aug 14, 2026 UTC
“Map 2 Total Rounds: Over/Under 21.5” is a prediction market on Polymarket with two tradeable outcomes, Over and Under. It belongs to the event “Counter-Strike: Privateer Gaming vs Fire Flux Esports (BO3) - ESL Challenger League Europe Cup #3 Group D”. The Over price is the market's implied probability that Over wins. Quotes can change as orders are updated or filled; a quoted price does not guarantee an available fill at that price.
This market resolved Under on 14 Aug 2026. The price history, the holders still on the books and the trade tape below are kept as the record of how the crowd priced the question while it was open.
Timeline
Event starts
Aug 14, 2026 UTC
Resolved
Aug 14, 2026 UTC
Event startsAug 14, 2026 UTC
ResolvedAug 14, 2026 UTC
Outcomes
Over
0.0¢ · 0.0%
Under
100.0¢ · 100.0%
Source Evidence
Evidence coverage
Items
2
Fetched
2
Latest
Aug 16, 2026 UTC
Public Polymarket market/event context is available; Vultax source-pack coverage is tracked separately.
Depth
Observed
Aug 14, 2026 UTC
This closed market has no live orderbook depth; the public close quote is shown for context.
Trading stateMarket usability at the displayed observation.
Market state
Resolved
Order book
Captured book available
Final outcome
Under
The resolved venue state is treated as proof of resolution; holder and trade rows are settlement context.
Holder depthCapped public top-holder sample.
Rows loaded
Wallets
Top 10 share
Yes / No shares
The provider top-holder sample is currently unavailable.
Recent tapeLatest public market trades.
Trades loaded
0
Wallets
0
Loaded notional
Field guide
How to read this market
9 stops
Nine stops, one per figure on this page. Each stop says what the number is, why it matters, and what it reads right now for this market.
01
Yes and No prices
Each outcome trades as a share that pays $1 if it wins and nothing if it loses. Prices are quoted in cents, and Yes plus No add up to about one dollar.
Final prices
Over 0.0¢ · Under 100.0¢
02
Implied probability
Price historyPrice history unavailable
No price has been recorded for this market yet, so there is nothing to chart.
Remaining holders after settlementWinners redeemed their shares, so these rows lean to the losing side; not live open interest.
Top-holder sample unavailable
The current provider holder request did not complete. No legacy holder rows are being substituted.
Top holders by valueReturned holders ranked by current holding value. Profit and win rate are unavailable for this sample.
No trader leaderboard
Market-scoped trader rows are not available for this market.
Event contextBest-effort grouped event lookup for this market.
Counter-Strike: Privateer Gaming vs Fire Flux Esports (BO3) - ESL Challenger League Europe Cup #3 Group D
Uncategorized • 18 linked markets
esportscounter-strike-2gamessportsuncategorized
More in this event
Counter-Strike: Privateer Gaming vs Fire Flux Esports (BO3) - ESL Challenger League Europe Cup #3 Group D
What is the “Map 2 Total Rounds: Over/Under 21.5” market asking?
It asks whether the following will happen: Map 2 Total Rounds: Over/Under 21.5 It is one of the markets in the Polymarket event “Counter-Strike: Privateer Gaming vs Fire Flux Esports (BO3) - ESL Challenger League Europe Cup #3 Group D”. Traders buy Yes shares if they think it will and No shares if they think it will not.
What do the Yes and No prices mean?
At the last observation Yes traded at 0.0¢ and No at 100.0¢. A Yes share pays $1 if the market resolves Yes, so its price is the market's implied probability: 0.0% for Yes and 100.0% for No. The two prices add up to about one dollar.
How did this market resolve?
It resolved Under on 14 Aug 2026. Trading has stopped; the record of prices, holders and trades stays on this page.
How does this market resolve?
This market refers to the Counter-Strike Elimination match between Privateer Gaming and Fire Flux Esports in the ESL Challenger League Europe Cup #3 Group D, initially scheduled for August 14, 2026 at 1:00 PM ET. This market will resolve to "Privateer Gaming" if Privateer Gaming win the match against Fire Flux Esports. This market will resolve to "Fire Flux Esports" if Fire Flux Esports win the match against Privateer Gaming. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on…
What is the difference between volume, liquidity and open interest?
Volume is the dollar value of shares traded in a period, liquidity is the dollar value resting in the order book ready to be traded against, and open interest is the value of all shares currently held. Volume measures activity, liquidity measures how easily you can trade, and open interest measures how much is at stake.
Resolution rules
This market refers to the Counter-Strike match between Privateer Gaming and Fire Flux Esports in the ESL Challenger League Europe Cup #3 Group D, initially scheduled for August 14, 2026 at 1:00 PM ET. This market is decided solely by the total number of rounds played within Map 2 of this match (the combined round score of both teams on that single map), and is independent of which team wins Map 2 or the overall match.
This market will resolve to "Over" if the combined number of rounds played by both teams on Map 2, including any overtime, is greater than 21.5. This market will resolve to "Under" if the combined number of rounds played is less than 21.5. If the combined number of rounds played is exactly 21.5, this market will resolve 50-50.
Map 2 must be played to completion, with a final round score determined by rounds actually played, for this market to resolve to "Over" or "Under". If Map 2 is completed in this way, the market resolves on that round total regardless of how the remainder of the match concludes (including any later forfeit, disqualification, walkover, or default). If Map 2 is not played at all, is not played to completion, or is decided by forfeit, disqualification, walkover, or default rather than by rounds played to a conclusion, this market will resolve 50-50. If the match is canceled, this market will resolve 50-50.
If the match is postponed, it must be rescheduled to a start time on or before August 28, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of August 14, 2026 at 1:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead, including video evidence.
The Yes price read as a chance. A share at 21.5¢ implies 21.5%, but fees, available depth and who participates can affect that price. A market price is not a calibrated forecast or a verdict.
Yes chance
0.0%
03
24h volume
Dollar value of shares that changed hands in the last 24 hours. High volume means the price is being tested by real money; low volume means a few trades can move it.
04
Liquidity
Reported dollars resting in the order book. The available size on your side, at the prices you would accept, determines what can fill. A large total alone does not guarantee an execution near the quoted price.
05
Spread
The gap between the best bid and the best ask. A tight spread makes entry and exit cheap; a wide spread is a cost paid on every round trip.
06
Top holders and concentration
The wallets holding the most shares on each side, and how much of the loaded sample the largest ten control. Concentration shows whether a market is a crowd or a handful of large positions.
07
Trade tape
The public fills, newest first: which wallet bought or sold which outcome, at what price, and when. It is the market's own diary, and every wallet on it links to a trader profile.
08
Price history
Observed closes of the Yes price over the market's life. The range shows how sure or split the crowd has been; the move shows which way it has been changing its mind.
09
Close and resolution
Trading stops at the close time. The outcome is then settled by the resolution source named in the rules. A closed market is not resolved until the venue reports it, so the two states are shown separately.
Settled 14 Aug 2026
Resolved · Under
This market refers to the Counter-Strike Elimination match between Privateer Gaming and Fire Flux Esports in the ESL Challenger League Europe Cup #3 Group D, initially scheduled for August 14, 2026 at 1:00 PM ET.
This market will resolve to "Privateer Gaming" if Privateer Gaming win the match against Fire Flux Esports.
This market will resolve to "Fire Flux Esports" if Fire Flux Esports win the match against Privateer Gaming.
If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50.
If the match is postponed, it must be rescheduled to a start time on or before August 28, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of August 14, 2026 at 1:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
EvidenceMarket-scoped source, creator, and related-market links.
Where does this data come from and how fresh is it?
Prices, the order book, holders and the trade tape come from Polymarket's public order book and data API. Vultax records each observation with its own timestamp (market facts last updated Aug 14, 9:08 PM UTC) and shows a value as unavailable rather than as zero when a source has not answered.
Can I trade this market on Vultax?
No. Vultax is a research and paper-trading terminal; it does not execute orders. The trade controls open the official market on Polymarket (https://polymarket.com/event/cs2-pg5-ff-2026-08-14) or the Vultax predictions monitor, where you can track the market and paper trade it.