
Resolved Marsborne on 29 Jul 2026.
The last daily price before settlement had Marsborne at 99.5%. The LAG Gaming side opened at 52.5% on 22 Jul 2026. Before it settled, across the 8 daily closes on record from 22 Jul 2026 to 29 Jul 2026, the highest close was 57% on 23 Jul 2026 and the lowest 0.5% on 29 Jul 2026. Its largest one-day move was 38 points down, to 0.5% on 29 Jul 2026. $44.78K traded over the market's life.
63 wallets still hold shares. Winners redeem theirs after settlement, so what is left is mostly the losing side.
Polymarket record as of Jul 30, 12:29 AM UTC
Daily closes of the LAG Gaming price, Polymarket CLOB, 8 points, 22 Jul 2026 – 29 Jul 2026
| Observed | LAG Gaming price |
|---|---|
| 22 Jul 2026 | 52.5% |
| 29 Jul 2026 | 0.5% |
Winners have redeemed their shares, so most of what is left is the losing side.
| Trader | Outcome | Shares |
|---|---|---|
| Rosneo | LAG Gaming | 1.22K |
| Nadomillion | LAG Gaming | 726.22 |
| cubandave29 | LAG Gaming | 640 |
| g00ey | LAG Gaming | 587 |
Open a trader’s name to inspect the wallet’s available P&L, positions and recorded trades, with source dates and coverage. A large position alone does not establish a winning track record.
This market refers to the Counter-Strike Upper bracket quarterfinal 2 match between LAG Gaming and Marsborne in the StarLadder StarSeries North American Qualifier Playoffs, initially scheduled for July 28 at 6:00PM ET. This market will resolve to "LAG Gaming" if LAG Gaming win the match against Marsborne. This market will resolve to "Marsborne" if Marsborne win the match against LAG Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Official listing: polymarket.com/event/cs2-lag-mars-2026-07-28
| datamined | LAG Gaming | 480.44 |
| demo258 | LAG Gaming | 461.84 |
| Neat-Robot | LAG Gaming | 445.94 |
| Simplistic-Questionnaire-Brand | LAG Gaming | 409.67 |
| tokyofi | LAG Gaming | 304 |
| hasakiiiiii | LAG Gaming | 300 |
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